Not really. Tomahawk Cross owned its ass. Runnin away, eh? Charge... HA! Bye bye hundreds of HP! ^-^ I LOVE THAT CROSS!
Anywho, here's some more! Viva style changes!
Weapon Element Styles - Adopting the dual-style storage of MMBN2, only this time the element squares alternate. It is again random, however when a new style is gained, if it's an odd number, it goes off of the element cycle (Heat, Aqua, Elec, Wood). If it's even, then it goes off of the Weapon Cycle (Swrd, Brak, Crsr, Wind). One Element Cycle style may be stored in memory, and one Weapon Cycle style may be stored in memory, but not two of the same cycle styles.
SwrdTeam/SwrdGuts/SwrdShld/SwrdCstm/SwrdGrnd/SwrdShdw - When undergoing a style change to the Sword Element, the charge shot becomes a Long Sword, and will remove shadows. Breaking attacks now do double damage. (Charge shot damage - Lv1: 60, Lv2: 80, Lv3: 100)
BrakTeam/BrakGuts/BrakShld/BrakCstm/BrakGrnd/BrakShdw - When undergoing a style change to the Break Element, the charge shot becomes a Cannon Ball thrown three squares ahead, and will break through guards. Cursor attacks now do double damage. (Charge shot damage - Lv1: 50, Lv2: 100, Lv3: 150)
CrsrTeam/CrsrGuts/CrsrShld/CrsrCstm/CrsrGrnd/CrsrShdw - When undergoing a style change to the Cursor Element, the charge shot becomes a three hit auto-locking shot (like Search Cross), and will remove invis. Wind attacks now do double damage. (Charge shot damage - Lv1: 20, Lv2: 25, Lv3: 30)
WindTeam/WindGuts/WindShld/WindCstm/WindGrnd/WindShdw - When undergoing a style change to the Wind Element, the charge shot becomes an Air Shot and will remove Barriers/Auras. Sword attacks now do double damage. (Charge shot damage - Lv1: 20, Lv2: 30, Lv3: 40)
As for speed of charging, the order from fastest charging to slowest charging is:
Wind, Crsr, Swrd, Brak - with Wind charging as fast as Aqua Styles, and Brak as slow as Elec Styles.
But wait, there's more!
Chips have dual elements, rather than just one. If a chip does only have one element, the secondary element is Null. If no element, both are Null. Now we can have chips like FireSwrd and AquaBlad again! ^-^
Now then...
Chip - Element1 - Element 2 - Damage - Range
PA - Components - Damage - Range
WaveSwrd - Sword, WideSwrd, LongSwrd, WideSwrd, Sword - 300 x2 - Swrd Element, LifeSwrd range attack, hits twice.
FireKnfe - Heat - Swrd - 90 - One Square ahead (Sword range)
FireSwrd - Heat - Swrd - 90 - One Column ahead (WideSword range)
FireBlad - Heat - Swrd - 90 - Two Squares ahead (LongSword range)
HLfeSwrd - FireKnfe, FireSwrd, FireBlad - 400 - Heat/Swrd element, LifeSwrd range attack
HWavSwrd - FireKnfe, FireSwrd, FireBlad, FireSwrd, FireKnfe - 300 x2 - Heat/Swrd element, LifeSwrd range attack, hits twice.
AquaKnfe - Aqua - Swrd - 90 - One Square ahead (Sword range)
AquaSwrd - Aqua - Swrd - 90 - One Column ahead (WideSword range)
AquaBlad - Aqua - Swrd - 90 - Two Squares ahead (LongSword range)
ALfeSwrd - AquaKnfe, AquaSwrd, AquaBlad - 400 - Aqua/Swrd element, LifeSwrd range attack
AWavSwrd - AquaKnfe, AquaSwrd, AquaBlad, AquaSwrd, AquaKnfe - 300 x2 - Aqua/Swrd element, LifeSwrd range attack, hits twice.
ElecKnfe - Elec - Swrd - 90 - One Square ahead (Sword range)
ElecSwrd - Elec - Swrd - 90 - One Column ahead (WideSword range)
ElecBlad - Elec - Swrd - 90 - Two Squares ahead (LongSword range)
ELfeSwrd - ElecKnfe, ElecSwrd, ElecBlad - 400 - Elec/Swrd element, LifeSwrd range attack
EWavSwrd - ElecKnfe, ElecSwrd, ElecBlad, ElecSwrd, ElecKnfe - 300 x2 - Elec/Swrd element, LifeSwrd range attack, hits twice.
BambKnfe - Wood - Swrd - 90 - One Square ahead (Sword range)
BambSwrd - Wood - Swrd - 90 - One Column ahead (WideSword range)
BambBlad - Wood - Swrd - 90 - Two Squares ahead (LongSword range)
WLfeSwrd - BambKnfe, BambSwrd, BambBlad - 400 - Wood/Swrd element, LifeSwrd range attack
WWavSwrd - BambKnfe, BambSwrd, BambBlad, BambSwrd, BambKnfe - 300 x2 - Wood/Swrd element, LifeSwrd range attack, hits twice.
GigaSwrd - Sword, FireKnfe, AquaKnfe, ElecKnfe, BambKnfe - 900 - Ultimate Sword attack. Strikes single panel ahead (sword range). Deals Swrd Damage.
GigaWide - WideSwrd, FireSwrd, AquaSwrd, ElecSwrd, BambSwrd - 900 - Ultimate WideSwrd attack. Strikes single column ahead (widesword range). Deals Swrd Damage.
GigaLong - LongSword, FireBlad, AquaBlad, ElecBlad, BambBlad - 900 - Ultimate LongSwrd attack. Strikes two squares ahead (longsword range). Deals Swrd Damage.
But wait - There's even MORE!
Being as ever since EXE2 he's had Chng.BAT, we can safely assume he's always been able to style change, he just decided not to from EXE4 on. We can also say that Link navis is kinda like taking Soul Navis one step further. So with this, we can say that in the non-existant hypothetical SEVENTH game, he is able to do Style Changes, Soul Unisons, and Crosses. We'll say you can choose 5 of your Soul Navis to become Link navis. With that said, it is possibe to double or even TRIPLE up on the power you can get.
Okay, lets set some ground rules. You can only get battles counting towards styles (style changes/level ups) if you do not use a Cross or Soul Unison in that battle. Also, story battles and Boss Battles do not count towards the total.
Now then, USUALLY when you use a unison, it takes precidence over the style change, and for the next three turns you will be the Unison rather than the style. Afterwards, you'll go back to whatever style you were before. Same can be said with crosses. Crosses have precidence over Unisons. A unison will be ignored if a cross was also selected that turn. Unisons and Crosses, if selected in different turns, will overwrite each other. Only in a case where Megaman would revert to normal (hit by weakness in Cross, or three turns pass in Unison) will he return to his style.
However, your link navis, as they were selected from your soul Navis, are ALSO soul navis. What if you Link up and Soul up with the same navi? High Unison, that's what.
High Unison is a powered up version of a Soul Unison. The effects of the Soul Unison are doubled, as well as the charge shot power. High Unison can also be attained by using a Soul Unison of a Navi who is the same element as your style (example: Wood Style and Tomahawk Soul --> HighTomahawk Soul). High Unison only lasts for two turns, rather than three, and regardless of how it was attained, Megaman will revert to normal/his style at the end of it. However, using a Cross from a style of the same element will only result in the Cross. This way people can only use the cross if that is their wish.
However, following these rules, one can see that it's possible to triple up. Having the same element style, and using the unison and the cross on the same turn (or, if High Unison via Style and Unison, then using the Cross), one can attain Holy Unison. Holy Unison lasts only one turn, and is the Light's answer to ChaosUnison. By using a Holy Unison, all chips of the unison's type not only are doubled in power, but have double the usual bonus on top of it. The Charge shot is also 5x as strong. It only lasts one turn, though.
...Okay, now your's asking: "What if I use a dark chip to attain Holy Unison, affectively mixing Holy Unison and Chaos Unison?"
You get SaitoUnison/HubUnison. All chips double in power (not just damage, POWER. Healing doubles, +chips double, Rock Cube drops two cubes, EVERYTHING doubles), you get the Hub/Saito Shield, superarmor, Omnishoes, etc. It lasts only one turn, and afterwards, megaman will have VERY TIRED status, so use it wisely.
So then, shall we review?
We've got:
Style Changes
Soul Unisons
Cross Changes
Chaos Unison (Dark Chip Soul Unison)
High Unison (Style + Soul / Cross + Soul)
Holy Unison (Style + Soul + Cross)
SaitoUnison (Style + Dark Chip Soul Unison + Cross)
Finally before you ask "what about navi crosses/unisons of the same element?", I shall counter with "That's what different versions are for!"
Two versions of said Non-Existant Hypothetical game will exist, each one with ten navis to Soul Unison with and/or Cross Link with. Add the obligatory different optional bosses and different Mega/Giga chips, and hey! Two version. Woo.