bladesworn's Storytime the first

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68186
>Realize that the note on the counter no longer has a hole in it.
>Also realize that that creepy little door is gone.
True. The note on the counter seems to have become whole again.
But it's not quite like Nan remembers it.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68210
>Take HAT and COAT. Equip.
Nan briefly entertains the idea of taking these items, but she's far too honest to. They might belong to someone.
Besides, she can't see them having any use right now!
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68218
>Examine pendant.
Nan examines the PENDANT.
It's fairly plain, made of smooth, green stone.
It seems somehow familiar, but Nan can't put her finger on why.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68223
>Take it. Then check the cubbyholes.
Nan is honest, but... something about this seems so strangely familiar...
Maybe she'll just hold onto it until she can remember what.

The cubbyholes for the different rooms, behind the front desk, all seem empty.

>>68226
>When wearing pendant, hide it in shirt. When doing so, check if you are wearing a bra or not.
Nan decides to throw the pendant on for the time being, and tucks it into her shirt so it won't be noticeable.
Of course Nan's wearing a bra. She needs support when she's on the job.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68232
>Check pocket for weird clock. Ring bell, again, and... hell if I know.
Nan checks her pockets. She is still carrying:
* The STRANGE CLOCK, still reading 4:66 PM.
* A PHILLIPS-HEAD SCREWDRIVER taken from the cubbyhole.
* The CROSSED PENDANT
* And a CHECK FOR REPAIRS from the FUN FAMILY ARCADE.

Nan goes to ring the bell.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

Nan rings the bell.
Crrclllhhhh.

There is no chime. Just a faint, wet crunching sound.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68239
>...look inside the bell.
Nan lifts the bell cover.
Inside is a small rat, or a very large mouse.

It appears to have been dead for some time.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

Nan throws open the front door again, to make sure she didn't imagine --

...how strange.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68259
>...Remove the poor dead mouse, and fix the ringer. Perhaps it can come in handy?
Nan carefully removes the poor dead creature and wraps it as respectfully as she can in the MANAGER'S NOTE, disposing of it in the trash can behind the counter.
A quick clean later the bell seems ready to use again.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68282
>Ring it again. If it turns the lights on and off, you can ring it really fast to get a f****** awesome strobe effect going.
ding ding ding
Nan rings the bell again, but it doesn't make the lights come back on. After a few more presses it just stops ringing all together, making a chimeless clicking instead.
click click click
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68292
>Get away, and bring out the clock for light!
Oh, wait a minute!
Of course Nan has her trusty FLASHLIGHT!
It's not much, but at least it's not pitch-blackness in here. Nan's eyes are adjust to the dark, too.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

Nan's eyes adjust to the darkness.

>>68306
>Wait. Nothing's interfering with the bell?
Nope! There's nothing there. Nan tests the bell but it simply doesn't ring. Maybe it just broke.

Nan doesn't have the floorplans for this place, so she has no idea where the nearest circuitbreaker is. She doesn't know where anything is. Or anyone, for that matter!
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68312
>Check the closet where the chandelier's cord leads.
Nan heads to the FIRST FLOOR LANDING, where the JANITOR'S CLOSET door is.
This must be it, the cords lead in here. But the door is locked!
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68329
>Check the room anyway, figure out who's messing with the power.
It's still locked, and Nan isn't strong enough to bust down doors off their hinges!

>>68330
>Go knock on the door that we saw that shy boy looking at us from earlier. Maybe he can help us.
Who? Where?

>>68331
>RING BELL. Its just crazy enough to work!
Nan curiously returns to the bell.
But it appears to be misplaced.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest

>>68334
>You might wanna look for a guest list to try and find out how many others might be trapped here.
Unfortunately there's no guest list or register at the front desk, but Nan does know that this hallway on the first floor leads to a total of seven rooms, 111-117.

Nan decides to go visit 114 on a strange whim.
 

bladesworn

Shenanigans Instigator
The Destroyer is Manifest
114 was the one room that we saw the guy peek out of when Nan was going to 117 to fix the outlet, remember?
 
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