Role;58595 said:"LifeSwd1, 2, 3 and LifeSwrd", actually. Yes, that is an awesome PA.
So, program advances are an Original Character in your fanfic? How the hell does that work?
Dengar;58664 said:I think they removed chip codes because having 26 different kinds of codes severely restricts the types of decks you can build without losing the flow of it. Now, you don't need to worry as much about flow, apart from strategically using favorites/Star Force.
Also, due to the need for flow in good decks, the same-chip-different-code PA's were usually completely ignored, despite some of them (like GigaCan) being quite good.
Role;58859 said:Heck, until EXE6 when it got nerfed, Hyperburst/Megaburst were staples of my folders!
tricky77puzzle;58948 said:I thought the Shotgun chip didn't exist in BN5 either... oh, well...
Role;58984 said:Spreader =/= shotgun. Spreader has existed in every one since the first game. In the 6th game, it's got three versions, and you can do a single code PA with HyperBurst!
Role;59127 said:Try chip order. You can usually score a PA via chip orders.
Yes, Shotgun was part of the hyperburst, but like I said, Spreader was better as it had much better range. Plus, only Spreader could make MegaBurst! MegaBurst =
Spreader L, M, N, O, P! OWNED, BITCH! BWAHAHAHA! Take THAT, Gospel!
Sadly, the 4-chip limit showed up after that... And then the three-code only for chips! I cried!
Dengar;60581 said:Giga Cannon > Zeta Cannon.