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Character:
. . . .Name: Shinseimori Anisa
. . .Gender: Female
. . . . Age: 13
Personality: Shy. She prefers not to talk to people if she doesn't have to. She usually avoids human contact. It's hard for her to talk to people, even though what she wants most is to be friendly with everyone.
. Residence: Echo Ridge (two houses from Vista Point)
Partner:
. . . .Name: Nova
. . . .Home: Planet XM
Personality: Generally kind and consoling, though she does have a little bit of a mean streak if you get push her buttons too much. She shifts in color between seven colors, reflecting her mood - Green for envy/longing, Yellow for fear/surprise, Red for anger/irritation, Blue for sadness/depressed, White for happiness/cheerful, Black for scheming/mischievous, Gray for emotionless/bored. Attracted by the loneliness generated by Anisa's inability to mingle well with people.
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Denpa-Human:
. . . . . . . Name: Goddess Nova
. . . . . Elements:
Points of interest: Six 'wings' of denpa energy on back, each a different color, representing different elements, with opposites opposite each other. Red for heat, Blue for aqua, Yellow for elec, Green for wood, White for stun, Black for bug. Heat and Aqua treated as opposite, Elec and Wood as opposite, and Stun and Bug.
Stats:
. . Level: 1
. .Max HP: 100
. .Charge: 0 (Cannot Charge)
. . Power: 5* (5 HP damage per shot, *shots are elemental)
. . Rapid: 1 (Very slow rate of fire)
Equipment: Nova Ring
. .Effect: Base Equip -- No effect.
Additional notes:
On her own, Goddess Nova isn't all that impressive. However, when paired with people, she will power them up. She's most effective in team combat. What's more, she's a novice in combat, and very insecure about her ability in battle, so she's prone to making mistakes.
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Abilities:
Element Shift: When a chip is used, all the wings turn the color of the chip's element. If the chip had a stun effect, they turn white, regardless of element. If the chip causes an HP bug, they turn black, regardless of element. If the chip has no element, or does not cause stunning or an HP bug, the effects of Element Shift do not take effect. If Element Shift is in effect and null element chip is used, nothing happens.
Normal - Goddess Nova is
element. This is her basic form, while Element Shift is inactive.
. .Red - Goddess Nova is
element. Double damage taken from Aqua. Reverts to normal mode upon Aqua damage.
. Blue - Goddess Nova is
element. Double damage from Elec. Reverts to normal mode upon Elec damage.
Yellow - Goddess Nova is
element. Double damage from Wood. Reverts to normal mode upon Wood damage.
.Green - Goddess Nova is
element. Double damage from Fire. Reverts to normal mode upon Fire damage.
.White - Goddess Nova is
element. Reverts to normal upon HP damage.
.Black - Goddess Nova is
element. Reverts to normal upon HP damage.
Element Shot: At the cost of the ability to charge a shot, and any rapid fire capabilities, all buster shots correspond to the shifted element, noted by the color of the wings. For White, shots stun for a short period. For Black, shots cause an HP bug that lasts until Goddess Nova reverts to normal.
Nova Wave: When using a melee card that has BOTH a Nature Cycle attribute (Heat, Aqua, Elec, Wood) as well as a Weapon Cycle attribute (Sword, Break, Cursor, Wind), Goddess Nova can opt to send a wave of that element in front of her, turning the Melee attack into a ranged attack. It only works straight ahead, and stops upon impact with an enemy. The attack retains the range, damage, element, and weapon type for the card. (i.e. FireSlash would have a range of three - directly in front and to both sides - still do the normal 200 damage, be Heat elemental - doubling damage to wood element, and burning grass- and have the Sword effect - Doubling damage to Wind element and cutting through shadow status.)This does not work if the card does not have BOTH a nature AND weapon attribute.
Aura Guard: Puts up a temporary Aura, defending from all attacks under 20% her Max HP (ignoring LP abilities). If Element Shift is in effect, she effects of the aura are doubled, but as the aura is elemental, any attacks it is weak to break through. If the element is Stun or Bug, then the effects of the aura 1.5x normal, however attacks that inflict Bug status (for stun form) or Stun status (for Bug form), which will pierce the Aura. Attacks stronger than the aura will remove the aura, but leave Goddess Nova unharmed. Attacks that the aura is weak to will pierce the aura, and damage Goddess Nova. When her aura is broken, she cannot immediately use it again, as the denpa energy that was knocked away takes a bit of time to return. As the guard is of an
Aura nature, any Wind attack will pierce through it.
Goddess Aid: Goddess Nova can lend her power to anyone who's helping her, depending on her form.
Normal - No effect.
. .Red - All allies +50 for
cards.
. Blue - All allies +50 for
cards.
Yellow - All allies +50 for
cards.
.Green - All allies +50 for
cards.
.White - All allies +paralyze effect for all cards.
.Black - All allies +HP Bug effect for all cards.
She herself is not affected by Goddess Aid, though, only those aiding her in battle.
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Deck:
Color of Number denotes Card Rank - Orange is Standard, Blue is Mega, Red is Giga, Black is White Card.
Color of Text denotes Element Shift that occurs when card is used.
** at the end denotes Favorite.
01[Cannon . .]**
02[Cannon . .]
03[Cannon . .]
04[AirSpred1 ]**
05[AirSpred1 ]
06[AirSpred1 ]
07[HeatBall1 ]**
08[HeatBall1 ]
09[HeatBall1 ]
10[PlsmaGun1 ]**
11[PlsmaGun1 ]
12[PlsmaGun1 ]
13[Gatling1 .]**
14[Gatling1 .]
15[Gatling1 .]
16[Recover10 ]
17[Recover10 ]
18[Recover30 ]**
19[Recover30 ]
20[Barrier . ]
21[Barrier . ]
22[Invisible ]
23[IceStage .]
24[IceStage .]
25[GrassStage]
26[GrassStage]
27[ParlyzPlus]
28[ParlyzPlus]
29[Attack+10 ]
30[Attack+10 ]
*1[----------]
*2[----------]
*3[----------]
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Brother Card:
Depending on her level, the following cards are available when using her Brother Card:
Level 01 - 20: [Cannon . .][HeatBall1 ][IceMeteor1][PlasmaGun1][VulcnSeed1][GoddesNova]
Level 21 - 40: [PlusCannon][HeatBall2 ][IceMeteor2][PlasmaGun2][VulcnSeed2][GodesNvaEX]
Level 41 - 60: [HevyCannon][HeatBall3 ][IceMeteor3][PlasmaGun3][VulcnSeed3][GodesNvaSP](Min)
Level 61 - 80: *[GodesNvaSP](Med)
Level 81 -100: *[GodesNvaSP](Max)
*Depending on your character's combat style, the randomization will be either:
[AirSpred3 ][HeatGrnde ][IceGrnde .][ElecGrnde ][WoodGrnde ] for long range fighters
-or-
[BreakSabre][BlazngEdge][TidalEdge ][StrikeEdge][ArboEdge .] for melee fighters.
Along with the GoddessNova SP Card.
Goddess Nova Mega Card:
Element Card. Card Summons Wave Data of Goddess Nova's Goddess Aid, cycling through 7 forms. This is shown visually by six colored 'winglets' floating behind the user. What form you stop at determines what happens:
,-----------------------------------------------------------------------------------------------.
| . Form . |Basic Card Effect |. EX Card Effect .|SP minimum Effect |. SP medium .| SP Maximum .|
|=================================================-=============================================|
|Null Elem | Null Element +10 | Null Element +20 | Null Element +30 |. Null +40 . |. Null +50 . |
| . . . . .|Until battle's end|Until battle's end|Until battle's end|Rest of battl|Rest of battl|
|----------+------------------+------------------+------------------+-------------+-------------|
|Heat Elem | Heat Element +10 | Heat Element +20 | Heat Element +30 |. Heat +40 . |. Heat +50 . |
| . . . . .|Until battle's end|Until battle's end|Until battle's end|Rest of battl|Rest of battl|
|----------+------------------+------------------+------------------+-------------+-------------|
|Aqua Elem | Aqua Element +10 | Aqua Element +20 | Aqua Element +30 |. Aqua +40 . |. Aqua +50 . |
| . . . . .|Until battle's end|Until battle's end|Until battle's end|Rest of battl|Rest of battl|
|----------+------------------+------------------+------------------+-------------+-------------|
|Elec Elem | Elec Element +10 | Elec Element +20 | Elec Element +30 |. Elec +40 . |. Elec +50 . |
| . . . . .|Until battle's end|Until battle's end|Until battle's end|Rest of battl|Rest of battl|
|----------+------------------+------------------+------------------+-------------+-------------|
|Wood Elem | Wood Element +10 | Wood Element +20 | Wood Element +30 |. Wood +40 . |. Wood +50 . |
| . . . . .|Until battle's end|Until battle's end|Until battle's end|Rest of battl|Rest of battl|
|----------+------------------+------------------+------------------+-------------+-------------|
|Lite Elem |. All cards this .|All cards next two| All cards next 3 |Lasts 3 turns|Lasts 3 turns|
| . . . . .|turn inflict stun |turns inflict stun|turns inflict stun|All elemt +10|All elemt +20|
|----------+------------------+------------------+------------------+-------------+-------------|
|Dark Elem |. All cards this .|All cards next two| All cards next 3 |Lasts 3 turns|Lasts 3 turns|
| . . . . .| turn inflict bug |turns inflict bug |turns inflict bug | Bug Level 2 | Bug Level 3 |
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Like all Mega Cards being used by those whom they are of, Goddess Nova cannot use her own card. It goes poof when she would try.
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