Pocket Mosters Tactics
Okay, hypothetical time!
You remember how Final Fantasy went and that little masterpiece that was Final Fantasy Tactics (and, as far as gameplay, its superior spiritual successors, Advance and A2)? What if Pokemon had a Tactical RPG come out?
This is basically a thread to discuss what that game might be like, possible tactical stuff, and, my personal favorites, terrain and gyms!
I mean, come on, I can't have been the only one to think about this stuff!
So then, with that said, I was thinking about one of the gyms I've actually used in an RP - the Trap Factory. The area has a trap on most panels that will move you in one of six directions - Which will actually have an impact on how much damage is done. For example, a move like slash would do gradually increasing damage to the square ahead when the pokemon using it is pushed towards the target when the trap is triggered, but would have its power cut when moving away. This way, it'd also be possible to deal damage to a much wider area with a beam attack as well, as when it's being used, if they're being moved to the side, will attack each row moved across (though not with full damage, of course). And unlike Slash, and many physical moves, beam types could be powered up, dealing multiple partial-power hits. It'll make you think hard about terrain, which is what that gym is all about. The Gym Leader actually says that she's not your real opponent, the terrain is - And as for the game, the AI would be programmed to take full advantage of the terrain, as well as know where each trap is, and what it does - a sort of home field advantage.
Okay, hypothetical time!
You remember how Final Fantasy went and that little masterpiece that was Final Fantasy Tactics (and, as far as gameplay, its superior spiritual successors, Advance and A2)? What if Pokemon had a Tactical RPG come out?
This is basically a thread to discuss what that game might be like, possible tactical stuff, and, my personal favorites, terrain and gyms!
I mean, come on, I can't have been the only one to think about this stuff!
So then, with that said, I was thinking about one of the gyms I've actually used in an RP - the Trap Factory. The area has a trap on most panels that will move you in one of six directions - Which will actually have an impact on how much damage is done. For example, a move like slash would do gradually increasing damage to the square ahead when the pokemon using it is pushed towards the target when the trap is triggered, but would have its power cut when moving away. This way, it'd also be possible to deal damage to a much wider area with a beam attack as well, as when it's being used, if they're being moved to the side, will attack each row moved across (though not with full damage, of course). And unlike Slash, and many physical moves, beam types could be powered up, dealing multiple partial-power hits. It'll make you think hard about terrain, which is what that gym is all about. The Gym Leader actually says that she's not your real opponent, the terrain is - And as for the game, the AI would be programmed to take full advantage of the terrain, as well as know where each trap is, and what it does - a sort of home field advantage.