Yuki2;1016 said:
Dang, you rely completely on legendaries/ubers and your starter...
Having a strong team of common pokemon makes you a good trainer, IMO.
...How did you get a level 70 Arceus? You can only get it at lvl 80.
Anyway, my team:
Torterra lvl 53: Male (In Pokeball)
Earthquake, Frenzy Plant, Wood Hammer, Rock Smash
Lucario lvl 49: Female (In Pokeball)
Aura Bomb, Close Combat, Rock Climb, Dragon Pulse
Staraptor lvl 48: Male (In Pokeball)
Fly, Close Combat, Aerial Ace, Defog
Blissey lvl 45: Female (In Pokeball)
Hyper Beam, Strength, Healing Wish, Softboiled
Wailord lvl 47: Male (In Net Ball)
Water Spout, Dive, Surf, Waterfall
Ivysaur lvl 49: Male (In Pokeball)
Razor Leaf, Cut, Vine Whip, Sludge Bomb
I am the League Champion.
Yes, my favorite pokemon. They are incredibly strong, too.
I also have caught all of the legendaries in D/P (excluding Event Pokemon and Manaphy/Phione), but I refuse to use any legendary in my team (I only used Dialga during the Pkmn League).
My strongest Pokemon in my Diamond is a lvl 72 Eevee, transferred from LeafGreen.
This is slightly off topic, I was looking through most teams here, and I noticed one thing that most people tend to overlook, which is your Pokemon's moveset. It is incredibly important in the competitive arena, especially when you're facing human players. In game trainers are tame in comparison to real life human opponents.
Your Wailord above has a moveset consisting of four water type moves. If he faces off against a Raikou, he's in deep trouble. Usually, if you're going to compete against other human players, your moveset will tend to consist of:
One strong move of your type (For STAB bonus)
One or two moves to attack your weaknesses
One stat inducing move (Either affecting yourself or the opponent)
One status inflicting move
Avoid having more than two moves of your type if you're a single type pokemon. For dual type pokemon, it is recommended to have one strong move of each one of your types.
So for example, Wailord has high HP, but low defense and special defense, while its attack and special attack are above average. It is suited as a tank, so we'd use:
Surf/Water Pulse (For its status effect)
Toxic
Earthquake/Ice Beam
Rest/Protect
The basic strategy here is to use Toxic, then keep using Rest or Protect. Earthquake can counter the electric type, while Ice Beam can counter Grass, so choose whichever you want. Surf is included for STAB and to do the final bit of damage to KO an opponent after it has suffered from Toxic. Of ocurse, this is how I'd use Wailord, and you're free to use him as you wish.
I hope you aren't offended by this, but your team isn't incredibly strong as you mentioned, as it has a lot of openings. In fact, to be honest, I'd say it's rather weak. In the game, you could last against the in game trainers, but in the competitive arena, your team probably wouldn't last long. Of course, if your goal isn't to compete with other human trainers, then having good movesets isn't that important. But, if you planning to eventually enter the arena of human opponents, your movesets could all do with some fine tuning. You have two very good tanks on your team, namely Wailord and Blissey, and you ought to use them to your advantage. I assume Lucario and Torterra are sweepers, and now they have some good damage dealing moves, so how about adding a stat boosting or status inflicting move? Lucario with Toxic sounds good. In fact, Toxic always sounds good.
I haven't played D/P, so I don't know any of the new attacks, but they look cool from what I've seen on serebii.net. Pokemon's hard to keep up with nowadays. Sigh.
Edit: Why do some of you have a Double Battle team? Is there some new feature in D/P that requires this?