Search results

  1. bladesworn

    bladesworn's Storytime the first

    >>68218 >Examine pendant. Nan examines the PENDANT. It's fairly plain, made of smooth, green stone. It seems somehow familiar, but Nan can't put her finger on why.
  2. bladesworn

    bladesworn's Storytime the first

    >>68210 >Take HAT and COAT. Equip. Nan briefly entertains the idea of taking these items, but she's far too honest to. They might belong to someone. Besides, she can't see them having any use right now!
  3. bladesworn

    bladesworn's Storytime the first

    >>68196 >Oh god behind you! Nan turns around.
  4. bladesworn

    bladesworn's Storytime the first

    >>68186 >Realize that the note on the counter no longer has a hole in it. >Also realize that that creepy little door is gone. True. The note on the counter seems to have become whole again. But it's not quite like Nan remembers it.
  5. bladesworn

    bladesworn's Storytime the first

    >>68180 Nan freaks out at the gravity of the situation.
  6. bladesworn

    bladesworn's Storytime the first

    Nan has entered the HOTEL LOBBY.
  7. bladesworn

    bladesworn's Storytime the first

    Starting Nan Quest part 2. Brace yourself, the Eldritch lies ahead. Original thread can be found here: http://tgchan.org/kusaba/quest/res/68178.html
  8. bladesworn

    bladesworn's Storytime the first

    In accordance with what the board suggested, listen this afterwards: http://tgchan.org/kusaba/questarch/src/Hotel_California.mp3 (if it doesn't play for you, look for Hotel California on Youtube). It started out as a joke in the board, but after reviewing what happens afterwards, looks like...
  9. bladesworn

    bladesworn's Storytime the first

    End, Part 1
  10. bladesworn

    bladesworn's Storytime the first

    Nan has entered the Hotel Lobby.
  11. bladesworn

    bladesworn's Storytime the first

    >>61575 >Through the door! The door is not locked. Nan bursts out of the double-doors of the hotel.
  12. bladesworn

    bladesworn's Storytime the first

    The entire lobby begins to shake and buckle, and the chandelier rattles furiously. The pounding grows louder and louder, and like some approaching giant, closer and closer. Something horrible is shaking behind that door. And it may not hold.
  13. bladesworn

    bladesworn's Storytime the first

    The rattling of the mail slot grows louder and louder, until it becomes a fierce and insistent banging. The sound builds and builds, and soon the walls themselves seem to shake.
  14. bladesworn

    bladesworn's Storytime the first

    It took awhile, but now it finally starts to get interesting.
  15. bladesworn

    bladesworn's Storytime the first

    >>61558 >Silly us, we must have left it there by accident, take it. Nan takes the PHILLIPS HEAD SCREWDRIVER and replaces it with the ROOM 117 KEY. Something odd happens.
  16. bladesworn

    bladesworn's Storytime the first

    >>61556 >Pinch self. Nan pinches herself. Ouch. >>61553 >Put the key back Nan leans over the counter again to return the key, but the slot for Room 117 is already occupied. There is a PHILLIPS HEAD SCREWDRIVER in the slot. The other slots appear to be empty.
  17. bladesworn

    bladesworn's Storytime the first

    The sign does not appear to be of any help.
  18. bladesworn

    bladesworn's Storytime the first

    >>61545 >Ding the bell. Nan dings the bell and waits a moment. But there's no response.
  19. bladesworn

    bladesworn's Storytime the first

    >>61538 >Neet, an alarm clock that doesn't need to be plugged in to work. Sure it's not set to the right time but let's take it. Nan pockets the alarm clock and heads back to the concierge desk. There is still no sign of the concierge.
  20. bladesworn

    bladesworn's Storytime the first

    >>61534 >Examine the object in the elevator. It appears to be an alarm clock.
Top